Guillaume Goder
UX / Product Designer

UX/Product Designer who ships — from research through to a working build, with six years turning interfaces into shipped, in-engine product.

Montréal, QC, Canada
647-766-3014
gg28.god@gmail.com
guillaumedesign.ca
Bilingual — English & French
Experience
Little Guy GamesLead UI/UX Designer
Nov 2021 – Aug 2025
Home Run Derby VR (Meta Quest) & Wings of Wanitu
  • Owned end-to-end UX architecture, user flows, and interface layouts across two shipped products, from low- and high-fidelity prototypes through to final in-engine implementation.
  • Built and maintained a modular UI component/design system used across multiple products, keeping visual and interaction patterns consistent at scale.
  • Applied accessibility and inclusive design practices — adaptive layouts and clear feedback systems — to support users of varying skill levels and needs.
  • Directly implemented UI in Unreal Engine 5 (UMG): asset pipelines, texture atlasing, and performance-conscious builds; used Git/GitHub for version control across cross-disciplinary teams.
  • Used AI-assisted workflows (Claude + MCP) to speed up prototyping in Figma and implementation in-engine — a productivity accelerator, not a substitute for design judgment.
Cosmic Games StudioLead Concept Artist
Oct 2019 – Nov 2020
STARQUEST
  • Led visual development for a sci-fi title's world and characters, taking work from thumbnail through production-ready, hand-off-ready deliverables for 3D and technical art teams — the same thumbnail-to-spec discipline now applied to interface and flow design.
Telus DigitalUI/UX Designer
Jan 2019 – Apr 2019
  • Designed high-fidelity mockups and interactive prototypes for digital ecosystems, focused on scalable information architecture.
  • Created and maintained a UI component library and design system to keep touchpoints visually consistent across the product.
  • Applied accessibility standards to keep interfaces usable across diverse user needs and assistive technologies.
Skills

UX

Information architecture, user flows & navigation design, wireframing, low/high-fidelity prototyping, user research & usability testing, empathy mapping, accessibility & inclusive design.

UI & Systems

Design systems & component libraries, interaction & feedback design, HUD/interface design, hands-on engine implementation.

Software

Figma, Unreal Engine 5 (UMG), Photoshop, GitHub, Claude Code / AI-assisted design-to-build workflows.

Education & Certifications

Bachelor of Design in Illustration

OCAD University
2015 – 2020

User Experience & User Interface in Game Design

Epic Games / Coursera
May 2026
Portfolio
In-depth case studies — including an AI-assisted creative tooling pipeline, an agent-trust interaction design project, and a clinical documentation UX case study — are at guillaumedesign.ca.