UX/Product Designer who ships — from research through to a working build, with six years turning interfaces into shipped, in-engine product.
Information architecture, user flows & navigation design, wireframing, low/high-fidelity prototyping, user research & usability testing, empathy mapping, accessibility & inclusive design.
Design systems & component libraries, interaction & feedback design, HUD/interface design, hands-on engine implementation.
Figma, Unreal Engine 5 (UMG), Photoshop, GitHub, Claude Code / AI-assisted design-to-build workflows.