UX / Product Design

Guillaume Goder

UX/Product Designer who ships — from research through to a working build.

01

Research

Grounded in real constraints and published evidence, not assumption.

02

Systems thinking

Designing the underlying model, not just the screen on top of it.

03

AI-fluency

Using AI tooling as part of the working process, documented honestly.

04

Implementation

Able to build the thing, not just spec it.

About

Guillaume Goder

UX/product designer with a background in illustration and game development, now focused on tech-product UX and AI-assisted design tooling.

I'm a UX/Product Designer and Concept Artist based in Montréal, working at the intersection of research, interface design, and implementation. Over six years in the game industry — most recently as Lead UI/UX Designer at Little Guy Games — I've designed and shipped interfaces through to Unreal Engine 5, and built my own AI-assisted creative pipeline connecting Claude, Blender, UE5, Figma, and ComfyUI. I hold a Bachelor of Design in Illustration from OCAD University and UX/UI certifications from Epic Games. Bilingual (EN/FR).

Also see my Concept Art & Game UI Portfolio →

This is a standalone tech/product-focused portfolio, separate from Guillaume's existing games-industry portfolio.